I am aware that SC4 cities are rather small geographically, but this mod should finally allow inter-city commutes like what happens in real life. SIX measly minutes? It takes half that time to walk a block or two! I am planning on making a set of mods to change this value to more realistic ones - to 10, 15, 30, 60, and 90 minutes, with a separate mod for each. I have found a solution to solve the commute time issue, without taking up CPU power! I found an exemplar that specifies the maximum commute time - and it was set to six minutes. I have found what I sense might be one of the holy grails of SimCity 4. Quote from: RadicalOne on September 22, 2009, 06:54:12 PM Further distances = more area = more for the CPU to calculate. Plus, I don't believe raising commute times would mean no additional CPU power. Changes to the traffic simulator must be considered as a whole. The NAM team is working on a customization tool. But one cummulative side effect is encouraging eternal commute circles. So one issue is that raising the commute time value will just encourage intercity commuting, which may or may not be intended. For 75% of the map, neighbor connections are the closest job. ![]() The traffic simulator is structured for only a single city tile (1km^2, 4km^2, 16km^2), and Sims are assigned the closest available job (neighbor connections are considered a job). Intuitively, if you increase the commute time value, Sims will go further. Evening is assumed to be the same as morning commute time. ![]() The Maxis value of 6 is actually for both morning and evening. z and other users have done extensive testing on the traffic simulator. With Simulator Z, commute time has been raised to be like the "real world", but the commute time graph has a bug. He is the creator of the NAM's Simulator Z. Now, I'm not as well versed with the traffic simulator as some on this site, but much of what I've learned is from the user z. I don't mean to shoot down all three of your enthusiasms, nor do I intend to bash RadicalOne, but from what I know, changing the max commute time exemplar by itself isn't going to be a "holy grail" for abandonment due to commute time.
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